"The six phases of a design project:WHY you ask??
- Enthusiasm
- Disillusionment
- Panic
- Search for the guilty
- Punishment of the innocent
- Praise for the non-participants
Notice on the wall of the Greater London Council Architects Department (According to Astragal AJ March 22 1978)"
- I don't really know if I can fill all my pages up with decent content in the time permitted.
- It's time consuming to no end to design a page the way you want or see it in your brain, and the small things begin to get in the way
- I want it to be beautiful, functional, fun and informative all in 1 week.
Ater reading Interactivity: A Forgotten Art? I noticed that I am still challenged with making this more interactive than just information. I have the idea of what I want to do, just not sure if hot potatoes will do what I envision. I want to make a true or false quiz based on myths about sleep and if you get it wrong a "reason" pops up and tells you why, if you get it right a reason pops up explaining the myth.
Things left to do today and this week:
1. Continue working on content.
2. Find out about interviewing someone
3. work on the game idea
4. DON'T panic!
Resources:
1.Sims, R. (1995). Interactivity: A Forgotten Art? ITFORUM [electronic listserv]. Athens, GA: The University of Georgia. Available: http://it.coe.uga.edu/itforum/paper10/paper10.html2Lawson, B. (1980). How designers think. London: The Architectural Press, Ltd. [PDF]

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