Monday, June 23, 2008

journal entry 4; june 23, 2008

After reading How designers think. London: The Architectural Press, Ltd. [PDF] I have determined that I'm in stage three, PANIC.
"The six phases of a design project:
  1. Enthusiasm
  2. Disillusionment
  3. Panic
  4. Search for the guilty
  5. Punishment of the innocent
  6. Praise for the non-participants
    Notice on the wall of the Greater London Council Architects Department (According to Astragal AJ March 22 1978)"
WHY you ask??
  1. I don't really know if I can fill all my pages up with decent content in the time permitted.
  2. It's time consuming to no end to design a page the way you want or see it in your brain, and the small things begin to get in the way
  3. I want it to be beautiful, functional, fun and informative all in 1 week.
So what do I do? Take one step at a time. Incubate my thoughts when I'm away from the computer, step away when things become blocked. Do as much as is humanly possible in the next week to complete the pages for beauty, funtion, form and fun without hurting any of my friends or family!

Ater reading Interactivity: A Forgotten Art? I noticed that I am still challenged with making this more interactive than just information. I have the idea of what I want to do, just not sure if hot potatoes will do what I envision. I want to make a true or false quiz based on myths about sleep and if you get it wrong a "reason" pops up and tells you why, if you get it right a reason pops up explaining the myth.

Things left to do today and this week:
1. Continue working on content.
2. Find out about interviewing someone
3. work on the game idea
4. DON'T panic!

Resources:
1.Sims, R. (1995). Interactivity: A Forgotten Art? ITFORUM [electronic listserv]. Athens, GA: The University of Georgia. Available: http://it.coe.uga.edu/itforum/paper10/paper10.html2Lawson, B. (1980). How designers think. London: The Architectural Press, Ltd. [PDF]




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